Going Bananas Over Apps

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This summer was an extremely hot one. Often times the heat index surpassed the 100º mark. It was almost as hot as the Pokémon Go app that came out in early July. I remember being at Sunset Beach, NC with my family, as my children and their friends were playing it. They were trying to find and capture Pikachus, wandering throughout our complex, glued to their iPhone screens. They stumbled over curbs, bumped into people, and were even honked at by passing cars.

A day later, the Twitter buzz on how to bring Pokémon Go into the classroom developed. Before I knew it, there were numerous Twitter Educational Chats and blogs on enhancing units of study with the game. I even tweeted an article about it. As I look back on it, I cringe a bit. I usually don’t jump on the bandwagon so quickly. I am the fish that swims up stream. I like to question, and want to feel confident in what I am putting out there to my followers. As a cyber educator, I am not skeptical in using apps as learning tools. I use quite a few to enhance learning in my cyber classroom. I’m skeptical in an educator’s need to rush into using them. I have so many questions surrounding the benefits of using the latest app phenomena into a learning environment.

Why do we as educators feel the need to rush into incorporating “the latest app” into our learning?

Are teachers over eager, latching onto the newest apps, for that tiniest sliver of learning, or for an easy connection to their learners?

Is it about the learner or the app?

Are we robbing children of owning something for themselves?

When I look at the numerous apps my own children use (Instagram, Snapchat, PokemonGo, Musical.ly), I can’t help but think that we may be robbing them of the joy of exploration, discovery and ownership. I have seen it with my own children. My daughter Sophia greatly enjoys the arts. As Ms. Creativityshe thinks creatively, and sees things differently. She has even created her own line of plant based lip gloss for teens, infused with vitamins (lip gloss with raspberry juice, and hardened coconut oil). Sophia always finds the next hip app and creates something amazing with it. Musical.ly is an app she greatly enjoys at the moment. She loves to make music videos.When I asked her what app it was and if I could join in, she said, “Mooooom, really? Can’t this just be my thing?” Her comments sounded so similar to my own youth, when my teachers would try to impress a class by reciting lyrics from a popular song. Some learners thought it was cool. But it made us want to find a “new” song because we didn’t like them in “our territory”. We didn’t want our “coolness” to be associated or connected to our teacher or any adult for that matter.

If we as educators rush to incorporate the next best thing, are we robbing our learners of their youthful identity just because we as educators are struggling to reach them?

I feel our learners need an identity. We as teachers don’t need to poach every single thing kids like and try to use it for learning. I think the older the learner gets, the less receptive they are of us, as educators, hijacking their interests. In all honesty, I’m not sure Pokemon Go is the future of learning. The idea of using it in the classroom is still focused around finding things, not around powerful learning ideas, and being empathetic to student needs. Learners need personal connections, more than another learning fad.

The use of Pokémon Go as a learning tool has died down tremendously. I am sure that there will be another new and exciting app around the corner, waiting to be hailed as the next latest and greatest learning tool. As I write this though, I still have many questions surrounding the use of apps in learning. Are we personally experimenting with these new apps, trying to find the connection and relevance of bringing it to our learners?  How do you know which one will be the right one for your classroom environment? Enlighten me. What are your thoughts?

 

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